Archive

Monthly Archives: April 2009

Anyone who’s worked in the MMO industry knows the feeling of impending doom that comes with any patch day. Sitting there as the servers are brought down, butt cheeks clenched, all fingers and toes crossed with the still warm body of the chicken you’ve just sacrificed to the ubiquetous Server Gods laying next to your desk in the chalk outlined ceremonial circle.

In my previous life as a player, I used to look forward to patch days as if they were some kind of mini holiday. New stuff! New content! New balance changes! New! New! New! I suppose the feeling of “newness” is still there to an extent, but only to a lesser degree.

We spend weeks upon weeks putting all of this work into patches. As such, one would think that I would be viewing a patch day as a lover views the moment of climax…a joyful culmination of all of our collected efforts. Instead, patch day has become associated with long hours, scouring the message boards for bugs and saying collective prayers that nothing breaks to much.

Oh Noes! It's a Patch!

Oh Noes! It's a Patch!

A successful patch, and successful is a relative term, seems to be like a rogue tornado. You unleash a mighty storm of content and change and pray to god there’s no small midwestern town in its path. Invariabley it will take out a trailer park or two along the way, however these are minor collateral losses and things that you come to expect when dealing with a force of nature.

My apologies to any trailer park dwellers.

I had an interesting talk with a coworker of mine the other night.

The discussion revolved around whether or not people outside of the gaming industry actually respect what we do for a living. I mean, to the average outside we sit around in our bean bag chair offices, a mini fridge in every cube, playing what ever the game du jour is and basically acting the part of a layabout.

Which is only half true!

He made the point that it’s impossible for him to actually meet a woman because once he gets to the point in conversation where she asks “What do you do for a living?” his answer usually causes one of two reactions:

1. The aforementioned ladyfriends’s eyes will slowly glaze over to be replaced by a milky cloud of disinterest and boredom.

2. “No really, what do you do for a living”

Evidently, being a game developer is not a SUPERCOOLSEXY career to your average prospective mates. Being married myself and therefore oblivious to all needs and wants of other women aside from my lovely bride, the mother of my children and the matriarch of my household (banking brownie points here) I was unaware of the plight of the single male game dev in the modern world.

From my understanding, when speaking to any woman over the (completely random) age of 27 he just can’t be taken seriously. This line of conversation quickly branched into a conversation about the general view of game development in the professional world which in turn caused us to drink more. Then we talked about the Sham WOW guy.

I'm on a date!

Do other single Game Devs of a certain age, again let’s say 27, encounter this complete and utter lack of respect from their dates? If so, how can we overcome this stigma of irresponsibility and immaturity when interacting with “outsiders” in a social/romantic setting?